st/nine: Fix D3DRS_POINTSPRITE support
authorXavier Bouchoux <xavierb@gmail.com>
Wed, 17 Dec 2014 22:10:04 +0000 (23:10 +0100)
committerEmil Velikov <emil.l.velikov@gmail.com>
Thu, 22 Jan 2015 22:16:17 +0000 (22:16 +0000)
commitdc8898918900a584b1783c99e77b6310f3834f11
tree924c4c767c85275b77c36e3e592eee2542080579
parentd2f2a550cf590ec1c9c4d94e07e1f0a0c837f891
st/nine: Fix D3DRS_POINTSPRITE support

It's done by testing the existence of the point sprite output register *after* parsing the vertex shader.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Xavier Bouchoux <xavierb@gmail.com>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
src/gallium/state_trackers/nine/nine_shader.c