i965: Track the windowizer's dispatch for kill pixel, promoted, and OQ
authorEric Anholt <eric@anholt.net>
Tue, 21 Sep 2010 19:05:37 +0000 (12:05 -0700)
committerEric Anholt <eric@anholt.net>
Tue, 21 Sep 2010 19:29:57 +0000 (12:29 -0700)
commitdd9a88f4ddf4e5fa384792f891a1cc3d8ff73946
tree4baf4501066875a9af204476453bea1421a0e2d5
parent4a0bc4716db7bbcbcd65c0f993704733f47d41f7
i965: Track the windowizer's dispatch for kill pixel, promoted, and OQ

Looks like the problem was we weren't passing the depth to the render
target as expected, so the chip would wedge.  Fixes GPU hang in
occlusion-query-discard.

Bug #30097
src/mesa/drivers/dri/i965/brw_wm.c
src/mesa/drivers/dri/i965/brw_wm.h
src/mesa/drivers/dri/i965/brw_wm_iz.c