Fixed some strangeness when mixing textured/flat primitives. Skipping texture units...
authorBen Skeggs <darktama@iinet.net.au>
Wed, 16 Mar 2005 00:54:09 +0000 (00:54 +0000)
committerBen Skeggs <darktama@iinet.net.au>
Wed, 16 Mar 2005 00:54:09 +0000 (00:54 +0000)
commitdd9da8cdb58873daf51dd60839aa2b514a737c47
tree83a5e95b564feb705df2958c3ace584fb0d079e3
parentfbe5296d1463e1052590b744f3d62ebb9e5d5dd4
Fixed some strangeness when mixing textured/flat primitives.  Skipping texture units should render correctly also.  Aapo, I dont think I broke glxgears again on you...
src/mesa/drivers/dri/r300/r300_state.c