v3d: remove redundant update of queued draw calls
authorIago Toral Quiroga <itoral@igalia.com>
Wed, 11 Sep 2019 08:02:22 +0000 (10:02 +0200)
committerIago Toral <itoral@igalia.com>
Fri, 13 Sep 2019 06:53:26 +0000 (06:53 +0000)
commitded6ea92098a8393db554c3f0f08ec90720ddcf4
treeb643a596bb1acbf74c278cf89443e208c724b46b
parentb9a07eed004c8c53f97d6d41e6816f1998d8dd8b
v3d: remove redundant update of queued draw calls

This was updating the counter for the indexed draw path only, but we are
already updating the counter for all paths a bit later, so this is only
duplicating counts for indexed paths.

Reviewed-by: Eric Anholt <eric@anholt.net>
src/gallium/drivers/v3d/v3dx_draw.c