glsl: don't use ralloc for blob creation
authorTimothy Arceri <tarceri@itsqueeze.com>
Fri, 10 Mar 2017 00:30:01 +0000 (11:30 +1100)
committerTimothy Arceri <tarceri@itsqueeze.com>
Sun, 12 Mar 2017 22:50:19 +0000 (09:50 +1100)
commitdf1d5fc442188343ae885c89b8601476a9988bba
treede371f43cb58f48868f6b74b3f9ecf36a4c45481
parentca76a2ba1b83ca837a198dc58ef3962d1ca71c68
glsl: don't use ralloc for blob creation

There is no need to use ralloc here.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/compiler/glsl/blob.c
src/compiler/glsl/blob.h
src/compiler/glsl/shader_cache.cpp
src/compiler/glsl/tests/blob_test.c
src/mesa/state_tracker/st_shader_cache.c