mesa: Expose MAX_GEOMETRY_{INPUT,OUTPUT}_COMPONENTS on OpenGL 3.2
authorIan Romanick <ian.d.romanick@intel.com>
Tue, 10 Sep 2013 15:18:17 +0000 (10:18 -0500)
committerIan Romanick <ian.d.romanick@intel.com>
Thu, 19 Sep 2013 21:29:44 +0000 (16:29 -0500)
commitdf371e2b1b46cd8a8919dda8f387ec75a024f8f7
treea3776c299b09191853eaedc518a30b92915fa126
parent965d9e649db3a6e8e1a07c13d49f265aeb8b3365
mesa: Expose MAX_GEOMETRY_{INPUT,OUTPUT}_COMPONENTS on OpenGL 3.2

The comment '# GL 3.0 / GLES3' was incorrect.  The
MAX_VERTEX_OUTPUT_COMPONENTS and MAX_FRAGMENT_INPUT_COMPONENTS queries
were added in OpenGL 3.2 (with geometry shaders) and OpenGL ES 3.0.
This just fixes that comment.

v2: Add the GEOMETRY queries in the existing '# GL 3.2' section since
they have nothing to do with GLES3.  Suggested by Paul.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
src/mesa/main/get_hash_params.py