gallium: add a shader stage/type param to some draw functions
authorBrian Paul <brianp@vmware.com>
Fri, 10 Aug 2012 02:59:43 +0000 (20:59 -0600)
committerBrian Paul <brianp@vmware.com>
Thu, 16 Aug 2012 15:01:31 +0000 (09:01 -0600)
commitdf87fb59136eb302d72eac4b58fd8ffb25989ed5
tree43bb960f0b5cadf1657294c1ea1368793a2de61c
parenta8ed00d5f13d7b016bc2ea56f130adc3fa857cc8
gallium: add a shader stage/type param to some draw functions

To prepare for geometry shader texture support in the draw module.
Note: we still only handle the vertex shader case.
src/gallium/auxiliary/draw/draw_context.c
src/gallium/auxiliary/draw/draw_context.h
src/gallium/drivers/i915/i915_state.c
src/gallium/drivers/llvmpipe/lp_state_sampler.c
src/gallium/drivers/softpipe/sp_state_sampler.c