docs: Mark ARB_tessellation_shader as done on all i965 platforms.
authorKenneth Graunke <kenneth@whitecape.org>
Fri, 25 Dec 2015 01:19:14 +0000 (17:19 -0800)
committerKenneth Graunke <kenneth@whitecape.org>
Mon, 28 Dec 2015 21:17:08 +0000 (13:17 -0800)
commitdfce9759abbc13f7f735ac4bf3f1a19737624ae6
tree2c3c11ed1df6d30c95e32c02ce6f221a54f4f0df
parent381a89cf2a0c1e7babb0f134a3b5b662045092a2
docs: Mark ARB_tessellation_shader as done on all i965 platforms.

We now support all Intel GPUs which can do tessellation.

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
docs/GL3.txt
docs/relnotes/11.2.0.html