llvmpipe/cs: update compute counters not fragment shader.
authorDave Airlie <airlied@redhat.com>
Fri, 19 Jun 2020 05:27:51 +0000 (15:27 +1000)
committerDave Airlie <airlied@redhat.com>
Wed, 19 Aug 2020 00:16:14 +0000 (10:16 +1000)
commite137bbb87fa8ce9a4ab1f24bba26f12c1f65cbc9
tree288eb0a28fc269670b8bb061207fdf2e9d3570a1
parent6c7383d315f615bb5f003e1af130112f964853cc
llvmpipe/cs: update compute counters not fragment shader.

This was updating the wrong counters.

Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Fixes: a6f6ca37c82bb6810971 ("llvmpipe: add initial shader create/bind/destroy variants framework.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6339>
src/gallium/drivers/llvmpipe/lp_state_cs.c