i965/fs: Allow spilling for SIMD16 compute shaders
For fragment shaders, we can always use a SIMD8 program. Therefore, if
we detect spilling with a SIMD16 program, then it is better to skip
generating a SIMD16 program to only rely on a SIMD8 program.
Unfortunately, this doesn't work for compute shaders. For a compute
shader, we may be required to use SIMD16 if the local workgroup size
is bigger than a certain size. For example, on gen7, if the local
workgroup size is larger than 512, then a SIMD16 program is required.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93840
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: "11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>