swr: Update fs texture & sampler state logic
authorGeorge Kyriazis <george.kyriazis@intel.com>
Tue, 24 Jan 2017 23:19:55 +0000 (17:19 -0600)
committerTim Rowley <timothy.o.rowley@intel.com>
Wed, 25 Jan 2017 16:02:50 +0000 (10:02 -0600)
commite259efd805b35250e05b56dc727252544d6d4abb
treeaab41a98e1f5253188cc1ace634c346291f929bf
parentcff199ceb7c68db51efc85f34cd45ccede790d4a
swr: Update fs texture & sampler state logic

In swr_update_derived() update texture and sampler state on a new fragment
shader.  GALLIUM_HUD can update fs using a previously bound texture and
sampler.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
src/gallium/drivers/swr/swr_state.cpp