glsl: Calculate link-time uniform block data without using compile-time block data
authorIan Romanick <ian.d.romanick@intel.com>
Tue, 22 Jan 2013 04:57:45 +0000 (23:57 -0500)
committerIan Romanick <ian.d.romanick@intel.com>
Fri, 25 Jan 2013 14:07:35 +0000 (09:07 -0500)
commite2c95cd6746ca9bb6e90ed8211afb22727f57e19
tree0a406c2454657a008e96a0e9bf7da3079fc6b858
parentbd963e12ef6c9655f2319f813be412ea22763264
glsl: Calculate link-time uniform block data without using compile-time block data

Pretty much all of the compile-time, per-compilation unit block data is
about to get the axe.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
src/glsl/link_uniforms.cpp