glsl2: Make gl_MaxDrawBuffers available in the fragment shader
authorIan Romanick <ian.d.romanick@intel.com>
Tue, 29 Jun 2010 22:19:11 +0000 (15:19 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Tue, 29 Jun 2010 22:32:15 +0000 (15:32 -0700)
commite2f84f04e5df1d4364694e5f150058f7c847550e
tree7756bbd29dcc83cf2fbff6aac5c91f35732b87ea
parent9c4b1f2bad97b1b83c6bf01db567be5494dfaee5
glsl2: Make gl_MaxDrawBuffers available in the fragment shader
src/glsl/ir_variable.cpp