gallium: implement immediates (aka literals) for SSE fragment shaders
authorBrian Paul <brian.paul@tungstengraphics.com>
Fri, 11 Apr 2008 20:18:07 +0000 (14:18 -0600)
committerBrian Paul <brian.paul@tungstengraphics.com>
Fri, 11 Apr 2008 20:19:32 +0000 (14:19 -0600)
commite3cf0cd6a9f3f072594e5712763b98ce7e579bcf
treebb18e92a88664a595623ef96a1af7ba93eb005c2
parent097301395d33d57d19bc942f236b4a8c912cc0cc
gallium: implement immediates (aka literals) for SSE fragment shaders
src/gallium/auxiliary/tgsi/exec/tgsi_sse2.c
src/gallium/auxiliary/tgsi/exec/tgsi_sse2.h
src/gallium/drivers/softpipe/sp_fs_sse.c