Implement gl_PointCoord attribute for GLSL fragment shaders.
authorBrian <brian.paul@tungstengraphics.com>
Wed, 24 Oct 2007 17:37:05 +0000 (11:37 -0600)
committerBrian <brian.paul@tungstengraphics.com>
Wed, 24 Oct 2007 17:37:05 +0000 (11:37 -0600)
commite48f0b09abe42aa3393a492af07e53b76ad0ff3c
tree9a3883b6ca306e2f68caae650c6ae1edd120f042
parentc9d495c6f064aacd1e072033b9c17a83b8c37fa1
Implement gl_PointCoord attribute for GLSL fragment shaders.

Contains the normalized fragment position within a point sprite.
src/mesa/shader/slang/slang_codegen.c
src/mesa/shader/slang/slang_compile.c
src/mesa/swrast/s_fog.c
src/mesa/swrast/s_fragprog.c
src/mesa/swrast/s_points.c
src/mesa/swrast/s_span.c