Add magic sequence to prevent ClearBuffer from locking up.
authorVladimir Dergachev <volodya@freedesktop.org>
Mon, 31 Jan 2005 06:41:55 +0000 (06:41 +0000)
committerVladimir Dergachev <volodya@freedesktop.org>
Mon, 31 Jan 2005 06:41:55 +0000 (06:41 +0000)
commite61c8a5c6305d67ede3f69fd3ac83b3d196908ff
tree2a8826073668bef6d4e01ee1b535ab2bd77324f1
parent9c1773e505307140f78eae139060feff09f9bc4f
Add magic sequence to prevent ClearBuffer from locking up.
Change Polygon.OffsetFill from fallback to warn once.
Quake demo now works, modulo texture rendering issues due to absent pixel shader pipeline.
src/mesa/drivers/dri/r300/r300_context.h
src/mesa/drivers/dri/r300/r300_ioctl.c
src/mesa/drivers/dri/r300/r300_render.c
src/mesa/drivers/dri/r300/r300_state.c
src/mesa/drivers/dri/r300/r300_texmem.c