mesa/st: gl_ClipDistance must be interpolated in 3d space.
authorOlivier Galibert <galibert@pobox.com>
Sun, 24 Jun 2012 09:18:18 +0000 (11:18 +0200)
committerJosé Fonseca <jfonseca@vmware.com>
Wed, 4 Jul 2012 09:47:14 +0000 (10:47 +0100)
commite620f3e763f69245531d605ff383f160bd0c0e8c
tree6b45a99b9d7669d0ceb8040682f21d10fe517d50
parent95ce454c8c4397a67aa038d91667882e413314d3
mesa/st: gl_ClipDistance must be interpolated in 3d space.

That old bug was hidden but the clipper always interpolating in 3d space
no matter what it should have been doing.  Now that the interpolation
has been fixed, the bug shows up.

Fixes fdo 51364.

Signed-off-by: Olivier Galibert <galibert@pobox.com>
Signed-off-by: José Fonseca <jfonseca@vmware.com>
src/mesa/state_tracker/st_program.c