mesa: GL_ARB_shader_objects is not optional
authorIan Romanick <ian.d.romanick@intel.com>
Fri, 28 Jun 2013 01:20:30 +0000 (18:20 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Fri, 28 Jun 2013 20:35:22 +0000 (13:35 -0700)
commite6ec425d6eeac95f466174267b2c18c0bffca3f0
treed9218254ef067c7ca3f1b27dca9c60f6a48d6a59
parent9bc24b4fc4ee1eda60d4f4bde662f7a1d8474cc1
mesa: GL_ARB_shader_objects is not optional

This extension just provides some of the most basic software framework
for GLSL.  Without GL_ARB_vertex_shader or GL_ARB_fragment_shader,
applications still cannot use GLSL.  There's no value in
conditionalizing support for this extension.

NOTE: This has the side effect of enabling the extension in the radeon,
r200, and nouveau drivers.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
src/mesa/drivers/common/meta.c
src/mesa/drivers/dri/i915/intel_extensions.c
src/mesa/drivers/dri/i965/intel_extensions.c
src/mesa/main/extensions.c
src/mesa/main/get.c
src/mesa/main/get_hash_params.py
src/mesa/main/getstring.c
src/mesa/main/mtypes.h
src/mesa/main/version.c
src/mesa/state_tracker/st_extensions.c