i965: Don't call process_glsl_ir() for SPIR-V shaders
authorEduardo Lima Mitev <elima@igalia.com>
Tue, 10 Oct 2017 12:08:35 +0000 (14:08 +0200)
committerAlejandro Piñeiro <apinheiro@igalia.com>
Fri, 30 Mar 2018 07:14:56 +0000 (09:14 +0200)
commite7fc18097ef5770f0da4186050f772518f28174a
tree9c375a43e0102ad557bb3b62daaa538ae5a8303a
parente7d97aa75ded652a36e8addad52d075c51b58c33
i965: Don't call process_glsl_ir() for SPIR-V shaders

v2: Use 'spirv_data' from gl_linked_shader instead, to check if shader
   is SPIR-V. (Timothy Arceri)

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
src/mesa/drivers/dri/i965/brw_link.cpp