freedreno/a6xx: enable tiled compressed textures
authorRob Clark <robdclark@chromium.org>
Thu, 27 Feb 2020 18:24:49 +0000 (10:24 -0800)
committerKristian H. Kristensen <hoegsberg@google.com>
Thu, 7 May 2020 00:11:34 +0000 (17:11 -0700)
commite8cdf125112934b589d9682239e46bf196bd9de1
treef6b55aad2b570e9d73ecdd15054d417e9ab521f5
parent193560c44bfe35655a111870773a8ff5f08ee5dd
freedreno/a6xx: enable tiled compressed textures

I wasn't expecting this to be too useful, since compressed textures are
already block based.. but gfxbench gl_fill says otherwise.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4868>
src/gallium/drivers/freedreno/a6xx/fd6_blitter.c