swr/rast: increment depth/stencil tile pointer in SIMD16 BE
authorTim Rowley <timothy.o.rowley@intel.com>
Thu, 20 Apr 2017 23:34:29 +0000 (18:34 -0500)
committerTim Rowley <timothy.o.rowley@intel.com>
Sat, 29 Apr 2017 00:56:42 +0000 (19:56 -0500)
commite8d58049f6409308f376c6b04f9d2fb20cb4de7c
tree775468ba0e86750d291f68afc3e59ff82668acfc
parentd4c14867373862e47ed7286ac08d0301e95d707f
swr/rast: increment depth/stencil tile pointer in SIMD16 BE

Misplaced #endif preventing depth and stencil hot tile pointers
from incrementing in SIMD16 8x2 configuration of BackendPixelRate.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
src/gallium/drivers/swr/rasterizer/core/backend.h