intel/compiler: Re-prefix non-logical surface opcodes with VEC4
authorJason Ekstrand <jason.ekstrand@intel.com>
Thu, 21 Feb 2019 16:41:59 +0000 (10:41 -0600)
committerJason Ekstrand <jason.ekstrand@intel.com>
Thu, 28 Feb 2019 22:58:20 +0000 (16:58 -0600)
commite8f863e7189076d7005c4586f1512d0f87afc1d8
tree3e53030eb9000bf0eaabf647ca6b55c82902de3c
parent95ae400abcda4f692fd31c9132462d904f939ec3
intel/compiler: Re-prefix non-logical surface opcodes with VEC4

The scalar back-end uses SHADER_OPCODE_SEND for all surface messages so
we no longer need the non-logical opcodes there.  Prefix them VEC4 so
it's clear that they're only used by the vec4 back-end.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
src/intel/compiler/brw_eu_defines.h
src/intel/compiler/brw_fs.cpp
src/intel/compiler/brw_fs_copy_propagation.cpp
src/intel/compiler/brw_fs_dead_code_eliminate.cpp
src/intel/compiler/brw_schedule_instructions.cpp
src/intel/compiler/brw_shader.cpp
src/intel/compiler/brw_vec4.cpp
src/intel/compiler/brw_vec4_copy_propagation.cpp
src/intel/compiler/brw_vec4_generator.cpp
src/intel/compiler/brw_vec4_surface_builder.cpp