Fix generic/conventional vertex array glitches.
authorBrian Paul <brian.paul@tungstengraphics.com>
Sat, 29 Nov 2003 19:33:33 +0000 (19:33 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Sat, 29 Nov 2003 19:33:33 +0000 (19:33 +0000)
commite90de7883a3bd9afd27ac83314f08cf9f03f60e3
treebcbdd5ba61e8f1b93d3a2466ac0e7be85a35024c
parentafb6fe034c3df9377ca8c0393a60c7996af92faf
Fix generic/conventional vertex array glitches.
Changed _NEW_ARRAY_ATTRIB_0 back to 0x10000 so that the conventional and
generic enable bits do not alias.
In ac_import.c test Array.Normal.Enabled instead of Array._Enabled & _NEW_ARRAY_COLOR0, etc.
In t_array_import.c give priority for generic arrays over conventional
arrays on an individual basis, not all or none.
src/mesa/array_cache/ac_import.c
src/mesa/main/mtypes.h
src/mesa/tnl/t_array_api.c
src/mesa/tnl/t_array_import.c