Vertex shader outputs are now tightly packed into the output slots.
authorBrian <brian.paul@tungstengraphics.com>
Fri, 24 Aug 2007 01:03:42 +0000 (19:03 -0600)
committerBrian <brian.paul@tungstengraphics.com>
Fri, 24 Aug 2007 01:03:42 +0000 (19:03 -0600)
commite967b246ecdc665d9f974d1e35380cb1cd11d61e
tree62fa8017c148482090984066532824b8b6b98426
parent30236573dadd83714220b72b0c04f1bbce69fbd6
Vertex shader outputs are now tightly packed into the output slots.

Fix softpipe vertex attribute setup.
Also, update vs constants when the projection matrix changes (fixes samples/prim.c)
src/mesa/pipe/draw/draw_prim.c
src/mesa/pipe/softpipe/sp_state_derived.c
src/mesa/pipe/tgsi/mesa/mesa_to_tgsi.c
src/mesa/state_tracker/st_atom_vs.c