gallium/llvm: implement geometry shaders in the llvm paths
authorZack Rusin <zackr@vmware.com>
Mon, 18 Feb 2013 12:00:19 +0000 (04:00 -0800)
committerZack Rusin <zackr@vmware.com>
Wed, 27 Mar 2013 10:53:02 +0000 (03:53 -0700)
commite96f4e3b853ff5fe4d927c69695c0b5f1966d448
tree0ec9030bb93df2046f73afed5bcb999ca8af5e68
parentedcebe665d1204269f5961079a63c5f632cf3f07
gallium/llvm: implement geometry shaders in the llvm paths

This commits implements code generation of the geometry shaders in
the SOA paths. All the code is there but bugs are likely present.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
src/gallium/auxiliary/draw/draw_context.c
src/gallium/auxiliary/draw/draw_context.h
src/gallium/auxiliary/draw/draw_gs.c
src/gallium/auxiliary/draw/draw_gs.h
src/gallium/auxiliary/draw/draw_llvm.c
src/gallium/auxiliary/draw/draw_llvm.h
src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
src/gallium/auxiliary/gallivm/lp_bld_tgsi.h
src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
src/gallium/drivers/llvmpipe/lp_state_fs.c