swr/rast: allow early-z if shader uses depth value
authorTim Rowley <timothy.o.rowley@intel.com>
Thu, 18 May 2017 20:44:22 +0000 (15:44 -0500)
committerTim Rowley <timothy.o.rowley@intel.com>
Tue, 30 May 2017 22:22:02 +0000 (17:22 -0500)
commite9e999ae322cb625bbd97d2b83b9c8fc2f478803
treeec596ea0891728ccee169b3dd0021f3684ba18a3
parent628fefc15c41e6a300e17a7a1940185b69ccf708
swr/rast: allow early-z if shader uses depth value

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
src/gallium/drivers/swr/rasterizer/core/api.cpp