mesa: Rename MESA_shader_integer_mix to EXT_shader_integer_mix
authorIan Romanick <ian.d.romanick@intel.com>
Thu, 12 Sep 2013 16:40:00 +0000 (11:40 -0500)
committerIan Romanick <ian.d.romanick@intel.com>
Fri, 13 Sep 2013 14:56:36 +0000 (09:56 -0500)
commitea373f03e8d7783f70c78f700cd80032fd6dc8c4
tree4dda0ef09ceae00efe4adf59c0bc2ec538e7aa95
parentf4e35f897e148eff3a2fc35fc48150321f8ab177
mesa: Rename MESA_shader_integer_mix to EXT_shader_integer_mix

Everyone at the Khronos meeting was as surprised that GLSL didn't
already support this as we were.  Several vendors said they'd ship it,
but there didn't seem to be enough interest to put in the effort to make
it ARB or KHR.

v2: Fix a couple typos and rename the spec file to
EXT_shader_integer_mix.spec.  Suggested by Roland.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
docs/specs/EXT_shader_integer_mix.spec [new file with mode: 0644]
docs/specs/MESA_shader_integer_mix.spec [deleted file]
src/glsl/builtin_functions.cpp
src/glsl/glcpp/glcpp-parse.y
src/glsl/glsl_parser_extras.cpp
src/glsl/glsl_parser_extras.h
src/mesa/drivers/dri/i965/intel_extensions.c
src/mesa/main/extensions.c
src/mesa/main/mtypes.h