radv/gfx10: add Wave32 support for compute shaders
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Tue, 30 Jul 2019 16:32:42 +0000 (18:32 +0200)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Wed, 31 Jul 2019 07:35:04 +0000 (09:35 +0200)
commitea385650115728270e21fb7ff1ec73a8cbaf298c
treea249a32a63e124081eb969bcc65e018de5cc01d1
parent3a22a8bf495c68ea76417888bf6a6b0e6f486f72
radv/gfx10: add Wave32 support for compute shaders

It can be enabled with RADV_PERFTEST=cswave32.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/amd/vulkan/radv_debug.h
src/amd/vulkan/radv_device.c
src/amd/vulkan/radv_nir_to_llvm.c
src/amd/vulkan/radv_pipeline.c
src/amd/vulkan/radv_private.h
src/amd/vulkan/radv_shader.c
src/amd/vulkan/radv_shader.h