glsl: Use ir_var_temporary for compiler generated temporaries
authorIan Romanick <ian.d.romanick@intel.com>
Wed, 9 Jul 2014 23:57:03 +0000 (16:57 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Tue, 30 Sep 2014 20:34:43 +0000 (13:34 -0700)
commiteaa0c7414285ff9d087a961e0d608538b5febba0
tree6ca8e741dbc0a03e283e0720b8998adc582a1b63
parent04e1357d97ae2d99dfbf0b6e91feee54eecd6eb5
glsl: Use ir_var_temporary for compiler generated temporaries

These few places were using ir_var_auto for seemingly no reason.  The
names were not added to the symbol table.

No change Valgrind massif results for a trimmed apitrace of dota2.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
src/glsl/lower_offset_array.cpp
src/glsl/lower_texture_projection.cpp
src/glsl/opt_cse.cpp