meta: Use NDC in decompress_texture_image
authorIan Romanick <ian.d.romanick@intel.com>
Fri, 13 Dec 2013 22:12:09 +0000 (14:12 -0800)
committerIan Romanick <ian.d.romanick@intel.com>
Sun, 2 Feb 2014 15:49:09 +0000 (16:49 +0100)
commiteb65d4b84d4c514bfa9114a56a08513efabbe030
tree2f206f8bda8aed38fcf738abface4f22f1856c95
parentabfa65ca811099332c8683dada9a2ee44cc01dc9
meta: Use NDC in decompress_texture_image

There is no need to use pixel coordinates, and using NDC directly will
simplify the GLSL paths.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
src/mesa/drivers/common/meta.c