nvc0: fix wrong use of BLIT_SRC_Y_INT for 2D texture copy
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Mon, 6 Jul 2015 20:06:08 +0000 (22:06 +0200)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Wed, 8 Jul 2015 19:03:23 +0000 (21:03 +0200)
commitec151e2f72bd4a239573770aea563d47d0268708
tree99406799d5f539f811033200a87af388d24f9ffb
parentefb36271a92b44ee0e35c4f833610dbea776badd
nvc0: fix wrong use of BLIT_SRC_Y_INT for 2D texture copy

According to nv50, this should be src->ms_y instead of src->ms_x. This
code is here since 2012, so it's probably a typo error which has never
been detected since a long time. I didn't do a full piglit run to check
if it fixes some other weird issues.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
src/gallium/drivers/nouveau/nvc0/nvc0_surface.c