ci: Disable shader cache on vulkan CI runs.
authorEric Anholt <eric@anholt.net>
Thu, 28 May 2020 19:37:29 +0000 (12:37 -0700)
committerMarge Bot <eric+marge@anholt.net>
Tue, 9 Jun 2020 18:28:17 +0000 (18:28 +0000)
commiteca02ec44aa977a86ab858c1c5ff3dd6ba91fae4
treee8647be531d8eaff5c75e99ede1bf84b963da2c9
parentf70030d276708e85d951addd19993d967c3b71f9
ci: Disable shader cache on vulkan CI runs.

I found it to be flaky in freedreno CI, and tracked down the issue to
parallel-deqp-runner needing to manage the shader cache
(https://gitlab.freedesktop.org/mesa/parallel-deqp-runner/-/merge_requests/13).
Until we fix that in the runner, disable it.  This should matter less now
that we prebuild the SPIRV, though.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5266>
.gitlab-ci/deqp-runner.sh