vbo: fix error detection in vbo_save_playback_vertex_list()
authorBrian Paul <brianp@vmware.com>
Thu, 2 May 2013 01:15:32 +0000 (19:15 -0600)
committerBrian Paul <brianp@vmware.com>
Thu, 2 May 2013 15:03:15 +0000 (09:03 -0600)
commitecea61e414bf772944aff7d9a0899fe8f68af90a
tree3f7baa91c57afce443b452cece951cc27987d26c
parenta07437dc28283d471988e69586c849547894cc3c
vbo: fix error detection in vbo_save_playback_vertex_list()

The old code didn't make sense.  The clause in question did the
same thing as the next else-if clause.  If we're already executing
a glBegin/End pair and we're starting a new primitive, that's an
error.

Fixes more failures in piglit gl-1.0-beginend-coverage test.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
src/mesa/vbo/vbo_save_draw.c