glsl: Don't add structure fields to the symbol table
authorIan Romanick <ian.d.romanick@intel.com>
Thu, 6 Dec 2012 22:57:01 +0000 (14:57 -0800)
committerKenneth Graunke <kenneth@whitecape.org>
Tue, 8 Jan 2013 21:09:31 +0000 (13:09 -0800)
commited3f237e09a42bdb55afb58d1536affad9000d76
treeb4d3efeb27e943aa9e8330c87ff24c76d3948ad6
parenta5265f7536538ca9af770ef90262c836a324dbc0
glsl: Don't add structure fields to the symbol table

I erroneously added this back in January 2011 in commit 88421589.
Looking at the commit message, I have no idea why I added it.  It only
added non-array structure fields to the symbol table, so array structure
fields are treated correctly.

Fixes piglit tests structure-and-field-have-same-name.vert and
structure-and-field-have-same-name-nested.vert.  It should also fix
WebGL conformance tests shader-with-non-reserved-words.

NOTE: This is a candidate for the stable release branches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=57622
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/glsl/glsl_parser.yy