svga: split the num-resources-mapped hud to textures & buffers
authorCharmaine Lee <charmainel@vmware.com>
Wed, 31 Aug 2016 21:49:52 +0000 (14:49 -0700)
committerBrian Paul <brianp@vmware.com>
Sat, 17 Sep 2016 16:09:00 +0000 (10:09 -0600)
commitee39814d90b9ecfb35dc4b5977b1f1ced0c0fd83
treecc8aaee3982d09c2d69eb2cecd96009cd691c5e8
parentf168c886c9f0940551de23b242cb794547cfaf0c
svga: split the num-resources-mapped hud to textures & buffers

Replace the num-resources-mapped hud with
num-textures-mapped and num-buffers-mapped, so we can
differentiate the map counts for these two different resources.

Reviewed-by: Brian Paul <brianp@vmware.com>
src/gallium/drivers/svga/svga_context.h
src/gallium/drivers/svga/svga_pipe_query.c
src/gallium/drivers/svga/svga_resource_buffer.h
src/gallium/drivers/svga/svga_resource_texture.c
src/gallium/drivers/svga/svga_screen.c