i965: Make scheduler cycle estimates use the proper stage name.
authorKenneth Graunke <kenneth@whitecape.org>
Thu, 19 Feb 2015 01:45:51 +0000 (17:45 -0800)
committerKenneth Graunke <kenneth@whitecape.org>
Thu, 19 Feb 2015 23:15:45 +0000 (15:15 -0800)
commiteeacbc1a02ba2d8b9049d1108abcbd2b3dfe2712
treedd143e45767ffc5627bbbffb85b8e8743316cf22
parent2bd139e18c941e7ea0870ba43314a5c10fd5bb12
i965: Make scheduler cycle estimates use the proper stage name.

Previously, the vec4 backend labeled shaders as "vec4" - now it uses the
specific names "VS" and "GS".

The FS backend now correctly prints "VS" for vertex shaders (rather than
"fs").  It also prints "FS" instead of "fs" for fragment shaders;
preserving that behavior didn't seem essential.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
src/mesa/drivers/dri/i965/brw_schedule_instructions.cpp