intel: Fix scatter/gather for depthstencil textures
authorChad Versace <chad@chad-versace.us>
Fri, 7 Oct 2011 19:12:46 +0000 (12:12 -0700)
committerChad Versace <chad@chad-versace.us>
Tue, 18 Oct 2011 18:42:54 +0000 (11:42 -0700)
commitef6de0141ca7c9757ef40b3db18202b11ab2ec98
tree78040983b1f81ad0c8e5bbbf9075c795152e211a
parentb48e02383e6bf8a4e1c05d11c6dce25cb796fcf4
intel: Fix scatter/gather for depthstencil textures

During anholt's MapTextureImage refactoring, the call to
intel_tex_image_s8z24_create_renderbuffers was missplaced. It needs to
occur *after* the miptree is allocated.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad@chad-versace.us>
src/mesa/drivers/dri/intel/intel_tex.c