radv/gfx10: enable wave32 for compute based on shader's wavesize
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Thu, 31 Oct 2019 08:30:47 +0000 (09:30 +0100)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Wed, 6 Nov 2019 08:20:30 +0000 (09:20 +0100)
commitf010b90ac5c8b3e8df3264086e472bd5df1cb9bc
treee13a0bb9998fce79997728359ac905657a907f40
parentc0f76528ae237c9c1ddc6e4356aa9e0a86942069
radv/gfx10: enable wave32 for compute based on shader's wavesize

This will allow to change wavesize on-demand.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/amd/vulkan/radv_cmd_buffer.c
src/amd/vulkan/radv_device.c
src/amd/vulkan/radv_pipeline.c