d3d11: ignore StructureByteStride
authorLuca Barbieri <luca@luca-barbieri.com>
Mon, 27 Sep 2010 13:40:41 +0000 (15:40 +0200)
committerLuca Barbieri <luca@luca-barbieri.com>
Mon, 27 Sep 2010 20:20:52 +0000 (22:20 +0200)
commitf1afa8794e9dffa1f91a68c1c6aacb60aea54a18
tree18ca4df3b8956e95ab3826a4d6b6f9298274a72d
parentdfc546c047b0f6df254586e991f656faa781ddba
d3d11: ignore StructureByteStride

D3D11 applications are allowed to pass a random value if the buffer
is not structured
src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h