Finish up conversions of shaders to immutable objects.
authorZack Rusin <zack@tungstengraphics.com>
Wed, 19 Sep 2007 10:46:32 +0000 (06:46 -0400)
committerZack Rusin <zack@tungstengraphics.com>
Wed, 19 Sep 2007 10:46:32 +0000 (06:46 -0400)
commitf22e920f478d8732695913ec0d1f7244b451a8f5
tree8244f28277fe213c2860c71c1dc368d34a5050a5
parentbb611c5f1f6aec7ac51d4fa3301422b47f6de795
Finish up conversions of shaders to immutable objects.

Create/Delete calls should be split since in create we'll be
compiling them so we want to know which one it is (vertex/fragment).
src/mesa/pipe/cso_cache/cso_cache.c
src/mesa/pipe/cso_cache/cso_cache.h
src/mesa/pipe/i915simple/i915_state.c
src/mesa/pipe/p_context.h
src/mesa/pipe/softpipe/sp_context.c
src/mesa/state_tracker/st_atom_fs.c
src/mesa/state_tracker/st_atom_vs.c
src/mesa/state_tracker/st_cache.c
src/mesa/state_tracker/st_cache.h
src/mesa/state_tracker/st_cb_clear.c
src/mesa/state_tracker/st_cb_drawpixels.c