mesa: Only require independent blending for GLES 3.2.
authorEric Anholt <eric@anholt.net>
Fri, 19 Jan 2018 00:24:42 +0000 (16:24 -0800)
committerEric Anholt <eric@anholt.net>
Sun, 21 Jan 2018 02:48:00 +0000 (10:48 +0800)
commitf398aa6aef697c3595b629ec14f8a5bef062bd2f
tree6bf1b33a1b0ae93d162a7df82801c2c7e3ca2e20
parent60d8fe9216d68aff1b00fdc8bc2e066ea45aac1e
mesa: Only require independent blending for GLES 3.2.

We've been requiring this since GLES 3.0 was introduced, but the GLES 3.2
spec is the one that has "Supporting blending on a per-draw-buffer basis"
in the new features.  V3D 3.3 would require lowering blending to shader
code to implement independent blending.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
src/mesa/main/version.c