r300/compiler: make optimizations not use 0.5 swizzles in vertex shaders
authorMarek Olšák <maraeo@gmail.com>
Wed, 1 Sep 2010 04:14:58 +0000 (06:14 +0200)
committerMarek Olšák <maraeo@gmail.com>
Sat, 4 Sep 2010 16:56:21 +0000 (18:56 +0200)
commitf46fd041369a1c2c188cbd65918c900900724d37
tree1459e5cb9ac0058b7e0ca594d306259679128f52
parent63eafaa8eca04b8b3b30926b5f406c321d757d1b
r300/compiler: make optimizations not use 0.5 swizzles in vertex shaders
src/gallium/drivers/r300/r300_fs.c
src/gallium/drivers/r300/r300_vs.c
src/mesa/drivers/dri/r300/compiler/radeon_compiler.h
src/mesa/drivers/dri/r300/compiler/radeon_optimize.c
src/mesa/drivers/dri/r300/r300_blit.c
src/mesa/drivers/dri/r300/r300_fragprog_common.c
src/mesa/drivers/dri/r300/r300_vertprog.c