spirv: Be consistent when checking for Shader/Kernel
authorCaio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Wed, 19 Feb 2020 16:03:47 +0000 (08:03 -0800)
committerCaio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Fri, 21 Feb 2020 21:09:44 +0000 (13:09 -0800)
commitf58b384fbef0cbfd8349c5baa28f2973d079cd7f
treecaac758f1e0f47f39a6ca2c1c1836771d7e8433c
parent5f3cbbd958d14924dded0e0a0908127f6bfa006d
spirv: Be consistent when checking for Shader/Kernel

Use == and != instead of the ordered comparisons.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3911>
src/compiler/spirv/spirv_to_nir.c