glsl: Merge the lists of uniform blocks into the linked shader program.
authorEric Anholt <eric@anholt.net>
Fri, 27 Apr 2012 20:52:56 +0000 (13:52 -0700)
committerEric Anholt <eric@anholt.net>
Fri, 20 Jul 2012 17:43:28 +0000 (10:43 -0700)
commitf609cf782ab5e90ddf045dc4b0da8cebf99be0d1
tree7f54da76e408a733a9bb82e8242ada78fb6063f4
parentb3c093c79c2ec49c36af37aa290d5ae452149f6e
glsl: Merge the lists of uniform blocks into the linked shader program.

This attempts error-checking, but the layout isn't done yet.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/glsl/link_uniforms.cpp
src/glsl/linker.cpp
src/glsl/linker.h
src/mesa/main/mtypes.h
src/mesa/program/ir_to_mesa.cpp