Implement gl_PointCoord attribute for GLSL fragment shaders.
authorBrian <brian.paul@tungstengraphics.com>
Wed, 24 Oct 2007 17:37:05 +0000 (11:37 -0600)
committerBrian <brian.paul@tungstengraphics.com>
Wed, 24 Oct 2007 18:38:07 +0000 (12:38 -0600)
commitf68fce1f1f61997f284b77cca5b5765cd7443240
treee1398a0d0a38ca30a25d667cdfab0db025ebc5d5
parent3a345e000350c1590367f01be5db6f0f10701283
Implement gl_PointCoord attribute for GLSL fragment shaders.

Contains the normalized fragment position within a point sprite.
src/mesa/shader/slang/slang_codegen.c
src/mesa/shader/slang/slang_compile.c
src/mesa/swrast/s_fog.c
src/mesa/swrast/s_fragprog.c
src/mesa/swrast/s_points.c
src/mesa/swrast/s_span.c