v3d: Work around GFXH-1461/GFXH-1689 by using CLEAR_TILE_BUFFERS.
authorEric Anholt <eric@anholt.net>
Wed, 2 May 2018 18:45:07 +0000 (11:45 -0700)
committerEric Anholt <eric@anholt.net>
Wed, 6 Jun 2018 20:46:55 +0000 (13:46 -0700)
commitf69473a712147c27fefbe83b9beacb251969fd92
treecd44d42d2e0487c48a4f65d7783407bbf79f3e01
parent9d5860310d57db9b3aabf0c0e562130fb8dcce99
v3d: Work around GFXH-1461/GFXH-1689 by using CLEAR_TILE_BUFFERS.

This doesn't seem to have done anything to my test results.  However,
given that we've still got a class of GPU hangs, following the workarounds
that the closed driver does so that we get the same command sequences
seems like a good idea.
src/gallium/drivers/v3d/v3dx_rcl.c