mesa: fix tnl->render_inputs_bitset setup for fragment program texcoords
authorBrian Paul <brianp@vmware.com>
Fri, 6 Feb 2009 17:48:38 +0000 (10:48 -0700)
committerBrian Paul <brianp@vmware.com>
Fri, 6 Feb 2009 17:48:38 +0000 (10:48 -0700)
commitf6d23943cd289ed2b60ec01006fb155f22969749
treed3560e7748d45fb33e562fe8eacc12144cdf2a7f
parent1df62651b2e9a8d0afd790738e2695a16ade1eeb
mesa: fix tnl->render_inputs_bitset setup for fragment program texcoords

Handle the case where there's no per-vertex texcoords but the fragment shader
needs texcoords.

Fixes piglit shaders/fp-generic/dph test.
src/mesa/tnl/t_context.c