r600g: Fix special negative immediate constants when using ABS modifier.
Some constants (like 1.0 and 0.5) could be inlined as immediate inputs
without using their literal value. The r600_bytecode_special_constants()
function emulates the negative of these constants by using NEG modifier.
However some shaders define -1.0 constant and want to use it as 1.0.
They do so by using ABS modifier. But r600_bytecode_special_constants()
set NEG in addition to ABS. Since NEG modifier have priority over ABS one,
we get -|1.0| as result, instead of |1.0|.
The patch simply prevents the additional switching of NEG when ABS is set.
[According to Ivan Kalvachev, this bug was fond via
https://github.com/iXit/Mesa-3D/issues/126 and
https://github.com/iXit/Mesa-3D/issues/127]
Signed-off-by: Ivan Kalvachev <ikalvachev@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
CC: <mesa-stable@lists.freedesktop.org>