glsl: Add gl_CurrentAttrib{Vert,Frag}MESA internal builtin uniforms.
authorEric Anholt <eric@anholt.net>
Sun, 17 Jul 2011 00:41:26 +0000 (17:41 -0700)
committerEric Anholt <eric@anholt.net>
Tue, 18 Oct 2011 17:54:32 +0000 (10:54 -0700)
commitf868cb09639d69acbc900842263ac2d28b60bcc0
tree79b0ccc7e45ec4b9cf401323de1524c8481b2230
parentb64ecf7db874eed84218903f484be81514b958d9
glsl: Add gl_CurrentAttrib{Vert,Frag}MESA internal builtin uniforms.

These will be used by the FF VS/FS to represent the current attributes
when they don't have an active vertex array.
src/glsl/ir_variable.cpp