glsl/images: bounds check image unit assignment
authorDave Airlie <airlied@redhat.com>
Mon, 23 May 2016 02:49:25 +0000 (12:49 +1000)
committerDave Airlie <airlied@redhat.com>
Tue, 31 May 2016 00:41:44 +0000 (10:41 +1000)
commitf87352d76966b6e4b0ab5fa9129ccd1ade0c2e7a
treef14f3df19106ce11f0d3d75003e1525143fc9092
parent4b1a167a2bce936beabd03ffc313a63d8deeed09
glsl/images: bounds check image unit assignment

The CTS test:
GL45-CTS.multi_bind.dispatch_bind_image_textures
binds 192 image uniforms, we reject this later,
but not until after we trash the contents of the
struct gl_shader.

Error now reads:
Too many compute shader image uniforms (192 > 16)
instead of
Too many compute shader image uniforms (2745344416 > 16)

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/compiler/glsl/link_uniform_initializers.cpp